Sunday, 23 October 2011

Developing Codex: Squats - Unit Names Revealed

This week, I have been planning the unit types that will feature in my grand work, Codex: Squat Stronghold. Some of the units are traditionally associated with the Squats, and existed all the way back in the original first and second edition lists. Some units, especially the heavy vehicles, hark back to the days of the wonderful Epic Squats. Other units I've just made up cos I like the sound of the names, and the codex needs a good spread of unit types to give any potential army a proper balance.

So without further ado, here are the unit names that I will be fleshing out into proper army list entries:

HQ CHOICES

WARLORD
THANE LORDS - advisors & specialists
ANCESTOR LORD
ENGINEER GUILDMASTER
UNIQUE CHARACTER – KING XXXXXX
UNIQUE CHAR. – GUILDMASTER XXXXXXXX - will make Guild Bikers into Troops choices
UNIQUE CHAR. – XXXXXX (TYRANT-SLAYER ) - possibly make Slayers into Troops choices

ELITE CHOICES

GUILD ENGINEER
HEARTHGUARD
WYVERN GUARD (EXO-ARMOUR)
CLAN LORD - unit upgrade for Troops units
FORGEMASTER - unit upgrade for Troops, sim. to IG Priests?
SLAYERS - sim. to IG Penal Legion?
LONGBEARDS - 'veterans' Squat unit

TROOPS CHOICES

CLAN COMMAND SQUAD (LORD & ENTOURAGE)
CLAN WARRIORS
BERSERKERS - assault unit
DRAGONS - special weapons unit
THUNDERERS - heavy weapons unit

TRANSPORT

TERMITE

FAST ATTACK CHOICES

IRON EAGLE GYROCOPTOR - sim. to Valkyrie / Vendetta but without transport capability
IRON CLAW ‘SCOUT’ GYROCOPTOR - single-seat flyer sim. to Ork Deffkopta
‘SPOTTER / OBSERVATION’ BALLOON
STERNHAMMERS - shock attack Squat unit
SAPPERS  - demolition scouts
GUILD ENGINEER ATTACK BIKE / TRIKE
GUILD ENGINEER WAR TRIKE
‘GRENDEL’ EXO-TRIKE

HEAVY SUPPORT CHOICES

LAND TRAIN (ENGINE & BATTLECARS)
GOLIATH MEGA-CANNON
THUNDERFIRE CANNON
SKYLORD / AIRLORD AIRSHIP
SKYHAMMER FLAK-TRACK
MOLE

SUPER-HEAVY CHOICES

COLOSSUS
LEVIATHAN
CYCLOPS
OVERLORD AIRSHIP
HELLBORE

Over time, I will be detailing each of these units. First I will be writing a brief synopsis for what the unit should do, it's motivations, and it's abilities and hindrances. Then I will draw up stat-lines, weapons profiles, wargear options and points values. Phew! It'll be a long and hard task, but one I'm really relishing. I can't wait to get stuck in!

Which units do you think ought to feature in Codex: Squat Stronghold?

What abilities, special rules or features do you think they should have? 
  

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