Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts

Wednesday, 1 February 2012

Doom of Malan'tai

When drawing up a list for my Tyranid army, one of the first names on the team-sheet is always the Doom of Malan'tai. When delivered into the heart of battle using a Mycetic Spore, the Doom is a very useful unit. This article is not, however, about how to use the Doom of Malan'tai, but rather about how people feel about facing this particular unit.

What do you get for the points?

Just to remind everyone who may not be familiar with the 5th edition Tyranids Codex, the Doom of Malan'tai is a 90-point unique unit (but not an independent character!) which is usually selected along with a 40-point Mycetic Spore. So to summarise:
  • Worth 130pts, and giving your opponent two relatively easy kill-points
  • A Toughness 4 single-model infantry unit that cannot be attached to another larger 'bubble-wrap unit
Let's compare what else costs about the same. How about: 
  • A lascannon-sponsoned Predator?
  • A Vindicator?
  • A CSM Daemon Prince?
  • A Furioso Dreadnought?  
  • A 10-man squad of melta-toting IG Veterans or Stormtroopers
  • An IG Vendetta, Basilisk or Medusa
.... and the list goes on. So, it is clear that there are plenty of very effective units throughout the game that are the same cost (or cheaper) than the Doom. So the question is, why are folks so perturbed about playing against it?

Psychological warfare (aka, the bottom lip wobbles)

The impetus for this article is the tournament I played in last weekend at Malstrom Games in Mansfield. The tournament itself was fantastically organised as always, and the guys who I played were all friendly and competitive-but-not-waac. Trouble was, every time I placed Doom onto the board, I found that I had to explain the model's special rules, which on more than one occasion was met with slack-jawed surprise, followed by petulence, annoyance, or outright anger. I also thought one guy was going to cry, or at least call over the tourney ref to complain that 'it's not fair'!

I realise that against some armies the Doom is phenomenal - Ork hordes and IG infantry are particularly susceptible. I actually find it's even better against elite armies such as all-Terminator forces, where the loss of a handful of models represents a big percentage of the army. On the flip-side, most players nowadays have the sense to hide their infantry in transports, against which the Doom is impotent.

I field the Doom of Malan'tai almost as much as a pyschological shock to the opponent, as much as an offensive unit in it's own right. Just like other 'shock' units, your opponent will focus far too much attention (and shooting) against this model, which pleases me - it means the rest of my army is surviving relatively unscathed!  

In conclusion

So is the Doom 'broken'? Compared to the effectiveness of some other similarly-valued models, I don't think so. Especially not when it is only toughness 4 - a decent round of shooting from bolters, shuriken catapults or sluggas will quickly wear him down, and of course missile launchers and lascannons will 'double him out' and instantly kill, should a single 3++ save be failed.

Which units do you include in your army that your opponent is unreasonably scared of?

Which units do you not like facing? Or think are 'broken' or overpowered for their points?

Saturday, 17 December 2011

Tyranid 'Drop-Spore' Army Increase to 1850pts

I am due to attend the Caledonian Uprising at Maelstrom in Mansfield in January, and army lists need to be submitted by 22nd December - next Thursday! To say I am in a quandary would be an understatement. The list needs to be 1,850pts, with Special Characters allowed - all to suit the prevalent ETC tournament scene, it would apprear.

The core of the army is largely fixed - I will be taking a modified version of my very own 1,750pt Drop-Spore Tyranid force which I had so much fun with at Blog Wars II which Alex of From the Fang organised and ran last month. The 1,750pt army is as follows:

HQ - Hive Tyrant with Wings & Hive Commander

ELITE - 2 x Zoanthropes in Mycetic Spore
ELITE - 2 x Zoanthropes in Mycetic Spore
ELITE - Doom of Malan'Tai in Mycetic Spore


TROOPS - Tervigon with all the trimmings
TROOPS - 10 x Termagants
TROOPS - Tervigon with all the trimmings
TROOPS - 10 x Termagants


HEAVY - Carnifex with Heavy Venom Cannon & Twin-Linked Devourers with Brain-Leech Worms in Mycetic Spore
HEAVY - Carnifex with Heavy Venom Cannon & Twin-Linked Devourers with Brain-Leech Worms in Mycetic Spore

I have tinkered with the list slightly to remove the Tervigon upgrades I didn't use (ie Onslaught), which leaves me with 120pts to spend. I really want to keep with the deepstriking modus operandi of the army (only the Tervigons start on the table, and only then in objectives-based missions) so I do not want to add any foot-slogging units. The army has a decent firebase, consisting of the 'dakka' (I hate that term!) Carnifexes and the Zoanthropes to deal with tanks, and good anti-infantry capability courtesy of the flying Tyrant and of course Doom. All in all, the army works and I'm afraid to tinker with it!

So, what are my options?

I have thought about adding 8 x Genestealers - they are my favourite model in the whole hobby after all, so they don't need any justification! However a unit of 8 is likely to be dealt with very easily, even if they arrive from reserve via a board edge using Outflank.

the other viable option I have thought of is to add 7 x bases of  tunnel-swarming Ripper Swarms, with Spinefists. They complement the deepstriking theme of the army, are multi-wound troops (ideal for objectives missions), have multiple short-range shooting attacks which may surprise a few folks, and can be used to tar-pit strong opposing units for a turn or two.

So, I need your help!

What would you suggest? Genestealers? Ripper Swarms? Or something else entirely?

All positive comments gratefully received!