I am due to attend the Caledonian Uprising at Maelstrom in Mansfield in January, and army lists need to be submitted by 22nd December - next Thursday! To say I am in a quandary would be an understatement. The list needs to be 1,850pts, with Special Characters allowed - all to suit the prevalent ETC tournament scene, it would apprear.
The core of the army is largely fixed - I will be taking a modified version of my very own 1,750pt Drop-Spore Tyranid force which I had so much fun with at Blog Wars II which Alex of From the Fang organised and ran last month. The 1,750pt army is as follows:
HQ - Hive Tyrant with Wings & Hive Commander
ELITE - 2 x Zoanthropes in Mycetic Spore
ELITE - 2 x Zoanthropes in Mycetic Spore
ELITE - Doom of Malan'Tai in Mycetic Spore
TROOPS - Tervigon with all the trimmings
TROOPS - 10 x Termagants
TROOPS - Tervigon with all the trimmings
TROOPS - 10 x Termagants
HEAVY - Carnifex with Heavy Venom Cannon & Twin-Linked Devourers with Brain-Leech Worms in Mycetic Spore
HEAVY - Carnifex with Heavy Venom Cannon & Twin-Linked Devourers with Brain-Leech Worms in Mycetic Spore
I have tinkered with the list slightly to remove the Tervigon upgrades I didn't use (ie Onslaught), which leaves me with 120pts to spend. I really want to keep with the deepstriking modus operandi of the army (only the Tervigons start on the table, and only then in objectives-based missions) so I do not want to add any foot-slogging units. The army has a decent firebase, consisting of the 'dakka' (I hate that term!) Carnifexes and the Zoanthropes to deal with tanks, and good anti-infantry capability courtesy of the flying Tyrant and of course Doom. All in all, the army works and I'm afraid to tinker with it!
So, what are my options?
I have thought about adding 8 x Genestealers - they are my favourite model in the whole hobby after all, so they don't need any justification! However a unit of 8 is likely to be dealt with very easily, even if they arrive from reserve via a board edge using Outflank.
the other viable option I have thought of is to add 7 x bases of tunnel-swarming Ripper Swarms, with Spinefists. They complement the deepstriking theme of the army, are multi-wound troops (ideal for objectives missions), have multiple short-range shooting attacks which may surprise a few folks, and can be used to tar-pit strong opposing units for a turn or two.
So, I need your help!
What would you suggest? Genestealers? Ripper Swarms? Or something else entirely?
All positive comments gratefully received!
Looking at some of the missions I think some kind of out flanking element will be quite important. I think the rippers will be bad as out of synapse range they ten to eat themselves... or take a HQ Tervigon - I would!
ReplyDeleteI've submitted my IG Pure Infantry list which is:
1850 IG Horde
HQ
Company Command Squad, Regimental Banner, Lord Castellan Creed= 155
Company Command Squad, Regimantal Banner = 65
Elites
5 Storm Troopers, 2 Melta Guns = 105
5 Storm Troopers, 2 Melta Guns = 105
5 Storm Troopers, 2 Melta Guns = 105
Troops:
Platoon 1:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Autocannon, Plasma Gun = 75
Infantry Squad, Autocannon, Plasma Gun = 75
Infantry Squad, Autocannon, Plasma Gun, Commissar = 110
Platoon 2:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun, Commissar = 120
Platoon 3:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun, Commissar = 120
Platoon 4:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Missile Launcher, Plasma Gun = 80
Infantry Squad, Missile Launcher, Plasma Gun = 80
Infantry Squad, Missile Launcher, Plasma Gun, Commissar = 115
1850
John
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