As well as working on my long-term project of creating my own fandex: Squat Stronghold, my medium-term plan is to get a counts-as Imperial Guard army on the table as quickly as possible. I already have a number of models scratch-built, which you can see below, along with about thirty or forty infantry models which I have freshly painted in the last few months.
Newly-painted infantry |
The list I have come up with is as follows. I'd be really grateful for any comments you have, both from Imperial Guard players, and from Marines players who have faced off against the tanks and guns of the Imperial Army.
Scratch-built Airship (counts as Valkyrie / Vendetta) |
1 x Company Command Squad w/Creed
1 x Company Command Squad
'FREE' CHOICES
1 x Techpriest Enginseer w/2 x Servitors
ELITES
1 x Battle Psyker Squad (Overseer & 6 x Psykers)
Scratch-built Termite (counts as Chimera) |
TROOPS
1 x Infantry Platoon:
- Platoon Command w/Autocannon team
- Infantry squad
- Infantry squad
- Heavy Weapons Team (3 x Autocannon)
- Heavy Weapons Team (3 x Autocannon)
- Heavy Weapons Team (3 x Autocannon)
Converted Ramshackle Games vehicle (counts as Hydra) |
- Heavy Weapons Team (2 x Autocannon & 1 x Lascannon)
FAST ATTACK
1 x Valkyrie
HEAVY SUPPORT
Converted Ramshackle Games vehicle (counts as Colossus/Medusa) |
2 x Hydra Flak Tanks
1 x Colossus
TRANSPORTS
2 x Chimera (for Psyker Battle Squads)
The main idea behind the army is to use the Hydras and Autocannons in the Heavy Weapon Squads to take out Rhinos, leaving the large blasts from the Valkyrie, Colossi(sp.?!) and Medusa to deal with the infantry. The Psyker Battle Squads will sit back for the first turn or so, hiding in their Chimeras, until the opponent's infantry are out of their transports. Once the Marines have been extricated from their Rhinos/Razorbacks, the Battle Psykers will use their powers to reduce the Marines' leadership so that they are more likely to run away once I start killing 'em all.
That's the plan, anyway - what do you think to it?